Imagination is
anti-gravity想象力是
反重力的
Up is the direction that defies gravity. Design begins with imagination.The designer's world scrolls up.
向上,是挣脱重力的方向。设计始于天马行空。设计师的世界,要往上滑。
Game
Technical
Designer
游戏
技术
策划
I'm Wanli Lu — Game Technical Designer × Software Engineer. Unreal Authorized Instructor (Epic Games).
Former technical designer intern at miHoYo and AI game designer intern at Giant Network Group.
MEAE in game engineering at the University of Utah; B.S. Computer Science with a Math minor at Penn State.
我是陆万里 — 游戏技术策划 × 软件工程师。Unreal 授权讲师(Epic Games)。
前米哈游技术策划实习、巨人网络 AI 游戏策划实习。
犹他大学 MEAE 游戏工程硕士;宾夕法尼亚州立大学计算机科学学士,数学辅修。
Programming
must be grounded代码,
终要落地
Down is where gravity points. Runtime internals, netcode, LLM engineering.The engineer's world scrolls down.
向下,是重力的方向。底层运行逻辑、网络同步、大模型的工程落地。工程师的世界,要向下滑。
2026.09
- Designed and shipped the new-player onboarding systems — guidance flow, red-dot notifications, tutorial queue — setting the pace of the first-time experience and information delivery.
- Mapped trigger conditions, priorities and state transitions; drove implementation with engineering.
- 设计并推进落地新手引导相关系统:引导系统、红点提示系统、教程排队系统,规范新玩家的首次体验流程与信息触达节奏。
- 梳理触发条件、优先级与状态流转规则,协同程序推动功能落地与迭代。
2026.06
- Built a natural-language editor toolchain on UE Python + AI agents, driving Blueprint and scene operations from the IDE.
- Automated collision-blocker detection across World Partition open-world workflows.
- 基于 UE Python 与 AI Agent 开发自然语言编辑器工具链,在 IDE 中直接驱动蓝图与场景操作。
- 开发 World Partition 大世界角色—场景碰撞卡点的自动化分析与定位工具。
2027.05
2024.12